In the Age of Too Much
In the Age of Too Much
In the Age of Too Much

A three-day exploration of how we shape, structure, and design knowledge in an era defined by overwhelm.

A three-day exploration of how we shape, structure, and design knowledge in an era defined by overwhelm.

Too many tabs. Too many feeds. Too many answers and pings about pings. In this age of too much, our thinking gets squeezed. Endless content is eroding attention. LLMs are flooding the zone.

In this age of abundance, plenty is lost.

Our default interfaces - feeds and chat threads - flatten the world.They give us what they think we want, but not what we really need.

In the Age of Too Much was a curated showcase of products forging a different path.


We kicked things off with a symposium for senior leaders in knowledge-led businesses - consultancies, creative agencies, and strategy firms - exploring how AI is already reshaping how we think, organise, and create.

Attendees heard clear-eyed provocations on the upending of legacy business models, designing infrastructure for agentic workflows, a vision for the creative agency of tomorrow and an exploration of how Neuroaesthetics might shape the next generation of software tools.


SPEAKERS


Exhibits

A curated showcase of digital products tackling the overwhelm of online life and work and at what’s possible beyond it.

From tools that foster more mindful tech use, to platforms where ideas connect and multiply, to visual systems for navigating deep knowledge, this is a space to explore emerging design strategies for complexity, not just convenience.

DOTWORK

Dotwork captures how your organisation actually works - teams, goals, workflows, dependencies - and expresses that as a living, navigable graph. It lays the groundwork for automation and smarter decisions by making structure explicit: not just what’s happening, but how things relate, where the gaps are, and what’s needed next.


SUBLIME.APP

Sublime is a personal knowledge app that turns saves into serendipity - surfacing hand-curated, related ideas other people found fascinating.


SOOT

SOOT turns vast visual archives into searchable, spatial environments. It organises creative assets by colour, texture, and visual similarity, allowing teams to navigate huge libraries as intuitively as moving through a moodboard. Built for speed and scale, SOOT supports multiplayer workflows that make discovery collaborative, not chaotic.


APERTURE - by Special Projects

Aperture is a phone case and interface that reduces your device to its essentials. Flip the cover and only a small window remains—surfacing what matters most: calls, maps, music, messages. Aperture adds just enough friction to help you resist the feed and reclaim your focus. It’s a quiet rethink of how we relate to our most distracting device.


INTERPLAY

Interplay, from Universal Agents is a modular, agentic design system—like LEGO for intelligence. Teams can remix composable building blocks into workflows that reflect how they think, work, and create. Each configuration becomes a fingerprint: your agentic IP, not just another LLM wrapper.


Got a project in mind?

To collaborate with us, find out more about our work, or talk to us about a project you have in mind, get in touch.